Reforj Title Update 9 – Patch Notes 21st October 2026

Explore the ocean depths in Title Update 9!

Title Update 9 has arrived! Now you can explore the depths of the oceans to collect resources previously out-of-reach, seek out a new Gatekeeper Structure and extend your builds underwater, with a suite of new creative tools at your fingertips. With dynamic weather, two new creatures, the first melee weapon, a Spectator Mode to showcase your worlds without risk, a Copy World function to share your worlds with friends and so much more, TU9 is here and waiting to be explored! Full patch notes below:

New Features  

  • Diving
    • You can now dive underwater by pressing RS
    • Added Oxygen bar
  • Melee Combat
    • Early implementation of melee combat using the new Staff item
  • Dynamic Weather
    • Light and heavy precipitation can occur in all overground biomes besides Desert
    • Snow can fall in Tundras
  • New Structure to be discovered underwater
  • Spectator Mode (Game Rule)
    • In an Online game, hosts can enable “Players Join as Spectators”
    • When enabled, access the Player List to set/clear the option per player
  • Copy World (Game Rule)
    • In an Online game, hosts can enable “Allow Copy World Requests”
    • If enabled by the host, clients can now request a copy of the world
  • Added English (UK) localization

New Mobs 

  • Mossalump
    • A large land-based mob that you can find in the open fields of the Plains Biome
  • Fidjit
    • A small, leaping mob that you can find in the Jungle, Forest, Taiga and Woodlands Biomes

New Tools 

  • Cultivation Tool
    • You now need to cultivate ground before planting seeds
  • Grid Tool
    • A tool to allow 3×3 breaking and placing
  • Camera Drone
    • Allows easy creation of turntable views of your builds 

New Items 

  • Staff
  • Fences in all types of timber
  • Ember Torch

New Food 

  • Raw Mossalump Meat
  • Roast Mossalump
  • Raw Fidjit Meat
  • Cooked Fidjit Meat

New Plants & Seeds 

  • Bubble Sponge
  • Bubble Sponge Seed
  • Fallen Branch
  • Cactus
  • Hearty Tuber
  • Tuber Seed
  • Hearty Taproot
  • Taproot Seed
  • Snowy Grass

New Ores & Elements 

  • Scrapwood Timber
  • Scrapwood Door
  • Tilled Dirt
  • Tilled Beach Sand
  • Tilled Desert Sand
  • Exonite
  • Gateway Frame
  • Ornate Relicstone
  • Cactus 

New Sound Effects 

  • Positional Water Ambience according to volume of water in chunks

Updated Features  

  • World Generation
    • Aquatic plant distribution updated
    • Forest plant and tree distribution updated
    • Gatekeeper Structure visual designs and materials updated
    • Gatekeeper Structure Warpstone colors and positions updated
    • Cacti now appear in the Desert biome
    • Increased size of Woodland biomes
    • Added a layer of Dirt in caves
    • Fallen Branches can now spawn in areas with trees
  • Collectibles will now either float or sink depending on what they are
  • Updated FOV when fast swimming
  • Added bloom to the sun and moon
  • Adjusted bloom on emissive Elements, Items and Mobs
  • Button ‘on’ duration increased to 2 seconds
  • Press ‘B’ to Quick Swap to the previous tool
  • Warpstones updated to reveal the location of the new Structure
  • Fields of crops now appear on the mini-map
  • When fast-fly building/breaking, you will now stay locked to the axis even when no longer aiming at an Element
  • Updated Tutorial World Seed
  • Updated facial animations
  • Aura Torches fired from the Launcher now drop as a collectible if they cannot attach to a surface
  • Some Seeds can be planted in Clay Pots
  • Seeds can be planted on Sculpted surfaces with a flat top
  • Worlds can now be renamed from the Gateway Terminal
  • Mobs now take fall damage
  • Picking a Plant in Creative Mode will give you the Plant rather than the Seed
  • You can now auto-build/break Elements behind sculpted Elements
  • You can no longer flip emitters that have a button or switch attached
  • Increased Harvest range while sprinting
  • Updated death screen layout
  • Blaster Mode has been renamed to the Launcher
  • Game time is no longer paused in a Tutorial World during the initial tutorial steps
  • Online setting is now stored per Save

Updated Custom Element/Stations 

  • Forge now works underwater 

Updated Mobs

  • Kibi (and Mossalump) can eat crops
  • Visuals and animations updated for various mobs
  • Increased cluster size, fall speed and damage of Stalacs

Updated UI 

  • Key art on the title screen is now animated
  • Redesigned crosshair
  • Some tools in the Sculpting wheels have been repositioned
  • Improved UI scaling
  • Scrolling is now consistent across all menus
  • Updated Sculpting wheel selection UI for consistency
  • Revised order of food items in Creative Inventory 

Updated Tools 

  • Column and Row tools now allow placement as well as breaking 

Updated Items 

  • Some items now feature transparent materials

Updated Decorations

  • Most underwater plants will now drop collectibles when mined or harvested
  • All Plants can now be replaced with placed Elements
  • Added Plants to riverbeds and lakes

Updated Ores & Elements 

  • Trees now drop Sticks when broken
  • Trees may now drop Aura when broken
  • Leaves may now drop a Stick when broken
  • Increased the chance of Sap dropping when breaking Trees
  • Charcoal can now be created from Sticks
  • Updated textures for Refined Magstone, Weathered Relicbrick and Weathered Relicstone
  • Seagrass can now spawn on Algae Sand, Beach Sand, Dirt and Clay
  • Lumencoral now spawns in deeper water
  • Lumenstone hotbar icons now match the color they appear in the world
  • Reduced the stretched appearance of some Element textures on sculpted surfaces
  • Halved the cost for crafting brick recipes
  • Forest biome grass tint colour adjusted
  • Moss texture no longer tinted by biome color 

Updated Visual Effects 

  • Spignite VFX adjusted when exploding in water
  • Added Gateway portal VFX

Updated Music & Sound Effects 

  • Added SFX when flipping a circuit element

Bug Fixes 

  • Canister placed water is no longer affected by sunlight and moonlight
  • Fixed some mobs not taking fall damage
  • Underwater murkiness no longer flickers when crossing the world loop boundary
  • Correct swimming animations now play for other players 
  • Knockback from bracer blasts should now be applied alongside the animation rather than before it
  • Players no longer slide around when moving on mobs
  • Plants fired from the Launcher are visible from all angles
  • SFX for Skimmer and Magshells no longer cuts out at the World Loop Boundary
  • Kibis have developed a new fear of Lava and now avoid it if they can
  • Lumenstones with attached switches should now function correctly when adjacent to a receiver
  • Forest and Jungle biomes can generate without intersecting
  • Scouts are no longer distracted when summoning Scavengers, now perceiving obstacles and hazards before they charge the player
  • New worlds now start at 07:00
  • Rustling SFX of other players can now be heard consistently
  • World’s last accessed time and date is now based on the Xbox console time and date rather than UST
  • Placement across the World Loop Boundary will function correctly
  • Scavengers and Scouts now remember to play their Aura burst VFX and SFX when they die
  • Collectibles are no longer pushed through terrain when Canister water is placed above them
  • Fixed an issue where all VFX would stop playing until the game was closed and launched again
  • Animations of other players display correctly when they are jumping
  • The correct jumping animation will always play while the jump input is held
  • Players can no longer eat while teleporting
  • Elements that can play SFX will play their VFX if an Element is place above them
  • Magshells now deal damage relative to their velocity
  • The Gateway map marker will continue to display when travelling to new world and returning to the previous one
  • Gateway worlds are now sorted correctly and will no longer reorder or misnumber themselves
  • Warpstones now play SFX when a player reaches their destination
  • Warpstones will continue to function after a player blocks then unblocks one while another Player is mid-teleport 
  • Breaking VFX is now lit by the player’s ambient light
  • The Quit Countdown banner will no longer move slowly or persist for Clients if they had recently hosted an Online game
  • If two different types of collectible stacks are placed in the same space, they will both stack correctly
  • Plants can now only be harvested from further away while sprinting
  • Worlds created from New Game or a Gateway with unicode characters in the name will now load
  • Games hosted by Blocked players will no longer be visible in the Join Game list
  • Rich Presence information should now display correctly when viewing the profile of someone playing Reforj online
  • Short Grass placement rules now match Long Grass
  • VFX is now obscured by clouds
  • Uniquely named worlds created via a Gateway no longer gain the “-1” suffix
  • Nightbloom husks no longer overlap with themselves
  • Kibis will not endlessly run and jump at walls
  • Kibis no longer play their damaged VFX when spotting the player
  • Water ripple VFX from the player jumping into water now disappears in an appropriate timeframe
  • Column and Row tools now ignore Water in their selections
  • The blue highlight will no longer flicker or disappear if the player is moving while breaking/sculpting 
  • Removed a visual artefact from the back of the Button
  • Aquatic plants can no longer be planted outside of water by aiming at the corner of Grass
  • The correct planting animation plays while the player is planting while swimming
  • Creative Flying animations will stop playing when switching to Survival mode while holding a Canister close to the ground
  • Fixed some issues with the functionality of the Column tool
  • White Glass can now be scanned
  • Lakes that are the source of rivers now generate aquatic plants
  • Mariners no longer have a chance to die instantly when becoming dazed
  • Player Health no longer resets to full when reloading a world
  • Row and Column tools now break at a similar rate
  • Fixed some issues with spawn points in worlds created by Gateways

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