Explore the ocean depths in Title Update 9!
Title Update 9 has arrived! Now you can explore the depths of the oceans to collect resources previously out-of-reach, seek out a new Gatekeeper Structure and extend your builds underwater, with a suite of new creative tools at your fingertips. With dynamic weather, two new creatures, the first melee weapon, a Spectator Mode to showcase your worlds without risk, a Copy World function to share your worlds with friends and so much more, TU9 is here and waiting to be explored! Full patch notes below:
New Features
- Diving
- You can now dive underwater by pressing RS
- Added Oxygen bar
- Melee Combat
- Early implementation of melee combat using the new Staff item
- Dynamic Weather
- Light and heavy precipitation can occur in all overground biomes besides Desert
- Snow can fall in Tundras
- New Structure to be discovered underwater
- Spectator Mode (Game Rule)
- In an Online game, hosts can enable “Players Join as Spectators”
- When enabled, access the Player List to set/clear the option per player
- Copy World (Game Rule)
- In an Online game, hosts can enable “Allow Copy World Requests”
- If enabled by the host, clients can now request a copy of the world
- Added English (UK) localization
New Mobs
- Mossalump
- A large land-based mob that you can find in the open fields of the Plains Biome
- Fidjit
- A small, leaping mob that you can find in the Jungle, Forest, Taiga and Woodlands Biomes
New Tools
- Cultivation Tool
- You now need to cultivate ground before planting seeds
- Grid Tool
- A tool to allow 3×3 breaking and placing
- Camera Drone
- Allows easy creation of turntable views of your builds
New Items
- Staff
- Fences in all types of timber
- Ember Torch
New Food
- Raw Mossalump Meat
- Roast Mossalump
- Raw Fidjit Meat
- Cooked Fidjit Meat
New Plants & Seeds
- Bubble Sponge
- Bubble Sponge Seed
- Fallen Branch
- Cactus
- Hearty Tuber
- Tuber Seed
- Hearty Taproot
- Taproot Seed
- Snowy Grass
New Ores & Elements
- Scrapwood Timber
- Scrapwood Door
- Tilled Dirt
- Tilled Beach Sand
- Tilled Desert Sand
- Exonite
- Gateway Frame
- Ornate Relicstone
- Cactus
New Sound Effects
- Positional Water Ambience according to volume of water in chunks
Updated Features
- World Generation
- Aquatic plant distribution updated
- Forest plant and tree distribution updated
- Gatekeeper Structure visual designs and materials updated
- Gatekeeper Structure Warpstone colors and positions updated
- Cacti now appear in the Desert biome
- Increased size of Woodland biomes
- Added a layer of Dirt in caves
- Fallen Branches can now spawn in areas with trees
- Collectibles will now either float or sink depending on what they are
- Updated FOV when fast swimming
- Added bloom to the sun and moon
- Adjusted bloom on emissive Elements, Items and Mobs
- Button ‘on’ duration increased to 2 seconds
- Press ‘B’ to Quick Swap to the previous tool
- Warpstones updated to reveal the location of the new Structure
- Fields of crops now appear on the mini-map
- When fast-fly building/breaking, you will now stay locked to the axis even when no longer aiming at an Element
- Updated Tutorial World Seed
- Updated facial animations
- Aura Torches fired from the Launcher now drop as a collectible if they cannot attach to a surface
- Some Seeds can be planted in Clay Pots
- Seeds can be planted on Sculpted surfaces with a flat top
- Worlds can now be renamed from the Gateway Terminal
- Mobs now take fall damage
- Picking a Plant in Creative Mode will give you the Plant rather than the Seed
- You can now auto-build/break Elements behind sculpted Elements
- You can no longer flip emitters that have a button or switch attached
- Increased Harvest range while sprinting
- Updated death screen layout
- Blaster Mode has been renamed to the Launcher
- Game time is no longer paused in a Tutorial World during the initial tutorial steps
- Online setting is now stored per Save
Updated Custom Element/Stations
- Forge now works underwater
Updated Mobs
- Kibi (and Mossalump) can eat crops
- Visuals and animations updated for various mobs
- Increased cluster size, fall speed and damage of Stalacs
Updated UI
- Key art on the title screen is now animated
- Redesigned crosshair
- Some tools in the Sculpting wheels have been repositioned
- Improved UI scaling
- Scrolling is now consistent across all menus
- Updated Sculpting wheel selection UI for consistency
- Revised order of food items in Creative Inventory
Updated Tools
- Column and Row tools now allow placement as well as breaking
Updated Items
- Some items now feature transparent materials
Updated Decorations
- Most underwater plants will now drop collectibles when mined or harvested
- All Plants can now be replaced with placed Elements
- Added Plants to riverbeds and lakes
Updated Ores & Elements
- Trees now drop Sticks when broken
- Trees may now drop Aura when broken
- Leaves may now drop a Stick when broken
- Increased the chance of Sap dropping when breaking Trees
- Charcoal can now be created from Sticks
- Updated textures for Refined Magstone, Weathered Relicbrick and Weathered Relicstone
- Seagrass can now spawn on Algae Sand, Beach Sand, Dirt and Clay
- Lumencoral now spawns in deeper water
- Lumenstone hotbar icons now match the color they appear in the world
- Reduced the stretched appearance of some Element textures on sculpted surfaces
- Halved the cost for crafting brick recipes
- Forest biome grass tint colour adjusted
- Moss texture no longer tinted by biome color
Updated Visual Effects
- Spignite VFX adjusted when exploding in water
- Added Gateway portal VFX
Updated Music & Sound Effects
- Added SFX when flipping a circuit element
Bug Fixes
- Canister placed water is no longer affected by sunlight and moonlight
- Fixed some mobs not taking fall damage
- Underwater murkiness no longer flickers when crossing the world loop boundary
- Correct swimming animations now play for other players
- Knockback from bracer blasts should now be applied alongside the animation rather than before it
- Players no longer slide around when moving on mobs
- Plants fired from the Launcher are visible from all angles
- SFX for Skimmer and Magshells no longer cuts out at the World Loop Boundary
- Kibis have developed a new fear of Lava and now avoid it if they can
- Lumenstones with attached switches should now function correctly when adjacent to a receiver
- Forest and Jungle biomes can generate without intersecting
- Scouts are no longer distracted when summoning Scavengers, now perceiving obstacles and hazards before they charge the player
- New worlds now start at 07:00
- Rustling SFX of other players can now be heard consistently
- World’s last accessed time and date is now based on the Xbox console time and date rather than UST
- Placement across the World Loop Boundary will function correctly
- Scavengers and Scouts now remember to play their Aura burst VFX and SFX when they die
- Collectibles are no longer pushed through terrain when Canister water is placed above them
- Fixed an issue where all VFX would stop playing until the game was closed and launched again
- Animations of other players display correctly when they are jumping
- The correct jumping animation will always play while the jump input is held
- Players can no longer eat while teleporting
- Elements that can play SFX will play their VFX if an Element is place above them
- Magshells now deal damage relative to their velocity
- The Gateway map marker will continue to display when travelling to new world and returning to the previous one
- Gateway worlds are now sorted correctly and will no longer reorder or misnumber themselves
- Warpstones now play SFX when a player reaches their destination
- Warpstones will continue to function after a player blocks then unblocks one while another Player is mid-teleport
- Breaking VFX is now lit by the player’s ambient light
- The Quit Countdown banner will no longer move slowly or persist for Clients if they had recently hosted an Online game
- If two different types of collectible stacks are placed in the same space, they will both stack correctly
- Plants can now only be harvested from further away while sprinting
- Worlds created from New Game or a Gateway with unicode characters in the name will now load
- Games hosted by Blocked players will no longer be visible in the Join Game list
- Rich Presence information should now display correctly when viewing the profile of someone playing Reforj online
- Short Grass placement rules now match Long Grass
- VFX is now obscured by clouds
- Uniquely named worlds created via a Gateway no longer gain the “-1” suffix
- Nightbloom husks no longer overlap with themselves
- Kibis will not endlessly run and jump at walls
- Kibis no longer play their damaged VFX when spotting the player
- Water ripple VFX from the player jumping into water now disappears in an appropriate timeframe
- Column and Row tools now ignore Water in their selections
- The blue highlight will no longer flicker or disappear if the player is moving while breaking/sculpting
- Removed a visual artefact from the back of the Button
- Aquatic plants can no longer be planted outside of water by aiming at the corner of Grass
- The correct planting animation plays while the player is planting while swimming
- Creative Flying animations will stop playing when switching to Survival mode while holding a Canister close to the ground
- Fixed some issues with the functionality of the Column tool
- White Glass can now be scanned
- Lakes that are the source of rivers now generate aquatic plants
- Mariners no longer have a chance to die instantly when becoming dazed
- Player Health no longer resets to full when reloading a world
- Row and Column tools now break at a similar rate
- Fixed some issues with spawn points in worlds created by Gateways