Reforj Title Update 7 – Patch Notes 22nd April 2026

Title Update 7 is feature-packed and finally here! Experience new Mobs, Farming, Circuits, Magshell transportation, 8-player support, Emotes, new Sculpting Tools and so much more in our biggest update yet!

To allow new players to quickly experience (and provide feedback on) later game content, we have temporarily reduced the requirements for progression through Bracer Level upgrades.

See full patch notes below:

New Features

  • New World Generation
    • Different biomes can now blend in the same landmass
    • Increased the chance of the ocean biome generating
    • Added new tree designs
    • Caves now feature flatter floors and walls
    • Magnetite Ore is now found at higher elevations & generates in larger ore veins
    • Increased plant spawning density
  • Gatekeeper Structures
    • Mysterious new structures to be found, made of previously unseen Elements with secrets to be found within…
  • Farming
    • Plants can now be harvested
    • Some plants will drop seeds when mined or harvested
    • Seeds acquired from harvesting can be planted and will grow over time
  • Circuits
    • Added various circuit components which, when connected, will allow you to control doors and lights using switches and long-range signal beams.
  • Magshell Transportation
    • Magshells can be used to traverse across Magstone, functioning like the Skimmer Shell on water
    • When placed on Refined Magstone, Magshells can be used as a magnetic rail transportation system
  • Guide
    • A compendium of information for all Elements, Plants & Seeds, Furnishings, Stations, Food, Mobs, Biomes and Lore that unlocks as you discover them in-game
    • When looking at an Element, you can hold the Scan button down for a couple of seconds to bring up the Guide entry for that Element. Tapping the Scan button will still bring up a short description
  • Emotes
  • Second Sculpting Wheel now features Convex, Concave, Post & Hollow sculpting tools

New Stations

  • Coloring Station
  • Fabricator
  • Forge
  • Oven

New Items

  • Added Seeds for multiple Plants
  • Aura Battery
  • Ancient Crate
    • Found only in Gatekeeper Structures
    • Currently unobtainable
  • Colored Crates
  • Circuit Components
    • Emitter
    • Inverter
    • Logic Block (AND & OR)
    • Powered Door
    • Receiver
    • Reflector
    • Repeater
    • Switch
  • Lumenpod
  • Magshell
  • Silicon
  • Small Aura Container
  • Steel Ingot

New Mobs

  • Mariner
    • A new water-based mob that will attack the player when in water
  • Scavenger
    • A new air-based mob that is summoned by the Scouts to attack players and steal Aura
  • Variants for Kibi, Nightbloom and Boomshroom
  • Fish (Cosmetic entity)

New Sculpting Tools

  • Hollow
  • Post
  • Small Slope
  • Large Slope

New Food

  • Aurberry Pie
  • Crown Pepper
  • Kibob
  • Crown Kibob
  • Mushroom Kibob

New Plants

  • Crown Plant
  • Jungleshroom
  • Lumencoral

New Elements

  • Cherry Blossom Leaves
  • Mossy Relicbrick
  • Magstone
  • Refined Magstone
  • Steel
  • Weathered Relicbrick
  • Weathered Relicstone
  • Three unobtainable Elements, seen only in Gatekeeper Structures
    • Fortium
    • Strengthened Fortium
    • Vaultstone

Improvements & Changes

Updated Functions & Features

  • Online games can now support up to 8 players, increased from 4
  • Improved Bracer Blast aiming accuracy, responsiveness, and damage spread
  • Added Normal and Peaceful difficulty options
    • Mobs will not attack the player unless provoked in Peaceful difficulty
  • Removed the in-game ability to switch to Creative while in a Survival-only game
    • The game mode can still be changed from the Load Game menu
  • You can now eat food whilst stationary in water
  • New worlds now start at 6am
  • Elements destroyed by explosions now have a chance to drop as a Collectable item in a Survival world
  • Mining Ore Elements now plays a unique sound effect
  • Added more variations to background music and ambience
  • Improved projectile collision
  • Improved how collectables are dropped
  • Skip time at Aura Campfires in Survival
    • Only in Offline Mode in single player
  • You will now suffocate if trapped within the world

Temporary Progression Rebalancing Allowing new players to access later features quickly

  • Reduced the requirements for upgrading Bracer levels
  • Previously Bracer Level 4 and 5 Elements can now be mined at Level 3
  • The Blaster Mode is now unlocked by default
  • The Row Mining and Column Mining Tools are now unlocked at Bracer Level 3
  • Mining speeds have been made faster across all Bracer levels

Updated Mobs

  • Renamed ‘Tunneler Scout’ to ‘Scout’
  • Scouts no longer steal Aura from players
  • Scouts now summon Scavengers to steal Aura
  • Scouts now spawn alone rather than in packs of three
  • Scouts can now spawn in caves at any time of day
  • Boomshrooms can now spawn in caves below the Ocean, Tundra, Taiga, Desert Mountain and Woodland biomes

Updated UI

  • Improved Minimap Markers and added marker for an active Aura Campfire
  • Added Player Death Messages
  • Adjusted stack sizes for various Elements and items
  • Added the option for hosts to automatically timeout idle players
  • When an Online game host ends a session, there is now a delay before the game session closes for all other players
  • Quick Moving an item when a Crate is full will now move the item between the player’s inventory and hotbar
  • Improved visuals and animations for various menus
  • Renamed ‘World Settings’ to ‘Game Rules’
  • Renamed ‘Gameplay’ to ‘User Interface’ in Settings
  • ‘Screen Shake’ and ‘Head Bobbing’ settings are now in Controls
  • ‘Lose Items on Death’ is now in Game Rules
    • This setting now affects all players in an online game

Updated Items

  • Aura Torches can now be placed against walls
    • If you have Aura Torches already placed on walls in existing worlds, you may need to remove existing Aura Torches and place them again to see this change
  • Aurberries now give 5 Health and 5 Aura
  • Spignite shot from the Blaster now explode on contact with water
    • This may be useful in dangerous waters
  • Aura Container capacity adjusted from 500 to 250
    • Any Aura that players have stored in Aura Containers above the new limit will not be lost
  • Aura Campfires are now activated by Aura Torches and slowly regenerate player health
  • ‘Improved Wingsuit’ has been renamed to ‘Advanced Wingsuit’

Updated Recipes

  • Moved Advanced Wingsuit to the Fabricator
  • Moved Resin and Concrete to the Kiln
  • Moved Noble Glass and Aura (from Aurium) to the Forge

Updated Plants

  • Some plants are now harvestable or drop seeds when destroyed
  • Removed the small versions of Button Mushroom and Garnet Flower, any that were placed in a world will be replaced with the Crown Plant and Jungleshroom respectively

Updated Ores & Elements

  • Renamed ‘Storage Crate’ to ‘Crate’
  • Renamed ‘Iron Storage Crate’ to ‘Large Crate’
  • Renamed ‘Aura Storage Container’ to ‘Aura Container’
  • Updated textures for various Elements
  • Doubled the drop rate of Sap

Bug Fixes

  • Made further improvements to Online stability
  • Trees now only spawn in appropriate biomes
  • Fixed an issue where Mobs would sometimes appear red in online games
  • The amount of vertical force applied to Mobs from explosions has been reduced
  • Increased the speed at which mobs fall so they no longer float when launched into the air
  • Fixed various animations with players and mobs
  • Resolved a number of VFX & SFX issues, including some related to the World Loop Boundary
  • Sculpting VFX now display correctly for all players in an online game
  • Reduced the chance of visual artifacts when building tall structures
  • The ‘Combine Stacks’ tooltip should no longer display for incompatible Elements
  • The quantity of Aura in Aura Containers should no longer flicker when depositing Aura
  • The Aura Container should no longer render partially transparent in UI
  • Fixed visual issues with the Crosshair animation that plays during an invalid action
  • Players can no longer restart the Customization spin animation partway through
  • The Basic Mining tutorial will no longer progress if the broken Element does not drop something placeable
  • The ‘Place’ animation now stops when appropriate
  • Third person Camera rotation should no longer persist between Worlds
  • Copied Worlds now display screenshots correctly
  • Skimmer Shells can now be Picked
  • Aura Campfires should now always respawn the Player in an unobstructed location
  • Reduced the distance that the player is launched backwards when firing the Blaster on Ice or treading water
  • Water should now display correctly when creating tall, wide, waterfalls
  • Transparent objects and VFX can now be seen in water
  • Tall plants will no longer vanish when looking up at them
  • Jumping on certain sculpted Elements, such as Cylinders, will no longer cause the 1st person camera to jitter
  • Boomshrooms can no longer spawn in water
  • Using a Canister on a submerged Boomshroom will now cause them to emerge

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