Reforj Rixels Update (TU8) – Patch Notes 29th July 2026

New Visuals

Rixels are a new technology developed by 4J Studios and are the basis for the new visual language of Reforj. Unlike pixels, Rixels can take the form of many different shapes, like sculpted Elements in Reforj. This allows textures to look sharp even up close, and dramatically reduces file sizes.

Rixels
All Elements, items and decor have been redesigned using Rixels
The player character and all customization options have been updated to the Rixel art style
All Mobs have been updated to the Rixel art style
Some VFX now use Rixel shapes
Added new Element mining effect using Rixels

VFX & Lighting
New explosion VFX
Added bloom and glow to emissive Elements, items and mobs
Added close-distance visibility lighting when in dark environments
Added biome-dependent atmospheric fog Added stars to the night sky
Added new water colors Lighting, fog, clouds, and water color are now affected by time of day and biomes
Plants now cast shadows
Added VFX to Gold and Gold Ore
Added eating VFX
Added splashing VFX to the player character when in water

Animation

  • Updated all character and mob animations
  • Added facial animations to the player character

New Features

  • Gateway Terminal
    • You can now create new worlds within worlds via an early implementation of Gateways, allowing you to travel between the connected worlds at any time, bringing your inventory with you
    • This feature temporarily functions by depositing Aura into the Gateway Terminal. This is subject to change in future updates
  • Added 4 New Gatekeeper Structures
  • Ability to teleport to other players in Creative Mode

Warpstone

  • 3 unique Warpstones have been hidden in the 4 new Gatekeeper Structures. Uncover each one to reactivate them to teleport back to the Gateway

World Generation

  • Updated Tree Designs
  • Added rocks that generate in certain biomes
  • Plants can now spawn in clusters
  • Added Moss Element to Jungle floors

Facecam

  • You can now hold Up on the D-Pad to switch to the Facecam

Audio

  • Added a unique sound effect when sculpting Elements of different types
  • Elements now have appropriate SFX when walked on

New Items

  • XOR Logic Block
  • Button

New Elements

  • Ornate Tiles
  • Scarlet Ornate Tiles
  • Ochre Ornate Tiles
  • Viridian Ornate Tiles
  • Blue Ornate Tiles
  • Moss
  • Gateway Terminal
  • Colored Glass in 24 colors

Updates, Improvements & Changes

Updated Features

  • When loading a new world, you now spawn near a Gateway
  • Fast flying while building now locks you to the direction of travel
  • Picking a plant now gives you the seed
  • Aura Campfires can now pass time in multiplayer games
  • Campfires are now fuelled with Sticks
  • Replaced Gray Resin with Concrete in Outpost Ruins
  • Stations now fully function while in Creative Mode
  • Blaster Mode will always shoot, even at close range
  • Explosions and Bracer Blasts now do not move players while in Creative Mode
  • Added a death marker to the Minimap
  • Added Gateway Terminal marker to the Minimap
  • Improved how Collectables interact with water
  • Grass can now be broken, harvested, picked and scanned
  • Grass can be found in the Creative inventory and placed in Creative mode
  • Long Grass will no longer drop a collectible when harvested, consistent with Grass
  • Whilst in Blaster Mode, always shoot the item you have selected

Improved Visuals

  • Updated clouds and cloud colors
  • Improved UI lighting and rendering for items and elements in the HUD, Inventory and Creative menus
  • Improved reflections on shiny surfaces
  • Nightblooms and some plants now sway in the wind
  • The world curvature now adjusts depending on the player’s position in the world
  • Improvements to rendering of water and semi-transparent surfaces
  • Adjusted game feel and visuals when firing a Nightbloom Thorn using Blaster Mode

Updated Mobs

  • Improved Mob spawn behavior and pathfinding
  • Some Nightblooms now track the player with their heads

Updated Items

  • Switches can now be placed on floors and ceilings
  • Aura Torches and Switches now attach to surfaces when fired from the Blaster
  • Aura Torches and Switches can now be placed directly in front of the player, either at their feet or the surface they’re facing
  • Aura Torches can now be placed on diagonal surfaces
  • Magshells and Skimmer Shells now instantly break when Bracer Blasted whilst in Creative mode – dropping no loot
  • Updated Plants & Decor
  • Updated plant placement rules
  • Plants can now only be placed on the flat, top side of an Element
  • Plants can now only be placed on appropriate Elements in Survival Mode
  • Non-aquatic plants cannot be placed underwater in Survival Mode
  • All aquatic plants are now available in the Creative Inventory
  • All aquatic plants can now be placed, picked and scanned
  • The outcome of breaking vs harvesting a plant is now more consistent

Improved UX

  • Improved the hit boxes for Stations and Decorations so that you can interact with elements behind or below them.
  • Expanded Multiplayer host settings
  • Added Show Nametags option
  • Added Player vs Player option
  • Added a notification when the host changes game settings
  • Updated tutorial world seed
  • Players will now be notified when their Aura Campfire is destroyed

Bug Fixes

  • All Collectables now appear at similar sizes when dropped
  • Improved game performance when underwater
  • Player health in Survival is now maintained when switching between modes
  • Fixed multiple issues when reloading into a world last used in third person view
  • The camera no longer snaps to first person for a second on load
  • The camera now correctly stays locked to the player when reloaded
  • Stalacs and Boomshrooms now correctly drown when in water
  • Kibi alerted sound effect now plays consistently
  • Doors are now destroyed by explosions even while being used
  • Water levels now remain consistent even when viewed from a high location
  • Elements adjacent to water can now be destroyed while holding a Skimmer Shell
  • Elements underwater can now be broken even when the player is holding a Magshell
  • World names containing brackets now copy correctly
  • Bracer Blast VFX now always displays from the correct location
  • Boomblocks fired from Blaster Mode into water now correctly sink
  • Players can now attack each other in third person view if they are close to one another
  • Auto-placing SFX now remains at a consistent volume while moving and turning
  • Mobs now can’t be targeted through Elements in third person view
  • Collectables can now be collected even in the same space as a dead player
  • Denial SFX now only plays once when placing water in an invalid location
  • Game performance is now stable when rapidly breaking Elements
  • Using the Column Mining Tool on Elements above a Sculpted Element will not cause the Sculpted Element to break
  • Storage Crates no longer clip through sculpted Elements
  • Gamertags now appear in full during Online games
  • Cosmetic Fish now do not get stuck swimming in a circle
  • The healing SFX now does not play when the player respawns
  • Bodies of water no longer flash when the player is moving around the world
  • Fixed a freezing issue when pressing ‘Select’ and ‘Back’ inputs simultaneously on the Pause menu
  • Stations can now be lit even if there had previously been a lit Station in that space
  • Aura Containers now consistently display the correct amount of Aura
  • Dazed Scavengers now cannot destroy Skimmer Shells & Magshells if they fall onto them
  • Magshells no longer stop abruptly on corners when moving at high speed
  • It is now not possible to place Elements on Mobs
  • Auto-placing seeds will now stop when there is not a suitable location to plant seeds
  • Mariners now will not get stuck on Ice
  • Scavengers now fly correctly into their portals when despawning
  • Attacking another player in Survival Mode will now apply an appropriate level of knockback
  • Fixed audio cutting out in large Online games
  • Scavengers no longer slide on the ground when dazed
  • Unread Guide tab badges now correctly disappear when all entries have been read
  • Dazed Scavengers now drown in water instantly
  • The animation for putting away a Canister no longer plays when using Blaster Mode to fire a Canister in Survival
  • Head bobbing intensity has been increased in first person camera view

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